Tuesday, June 24, 2008

Yurnero Morning Hero

Yurnero
Slicing through armor with the greatest of ease. Whirling, dancing like a dervish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut.

Hero Abilities

Blade Fury

Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units.
Lasts 5 seconds.

Level 1 - Deals 80 damage per second.
Level 2 - Deals 100 damage per second.
Level 3 - Deals 120 damage per second.
Level 4 - Deals 140 damage per second.

Cooldown: 30 seconds.

Level 1: 110 mana, 30 sec cooldown.
Level 2: 110 mana, 30 sec cooldown.
Level 3: 110 mana, 30 sec cooldown.
Level 4: 110 mana, 30 sec cooldown.


Healing Ward

Summons a Healing Ward that heals all nearby allied units' life.
Lasts 25 seconds.

Level 1 - Heals 1% of hit points per second.
Level 2 - Heals 2% of hit points per second.
Level 3 - Heals 3% of hit points per second.
Level 4 - Heals 4% of hit points per second.

Cooldown: 75 seconds.

Level 1: 140 mana, 75 sec cooldown.
Level 2: 140 mana, 75 sec cooldown.
Level 3: 140 mana, 75 sec cooldown.
Level 4: 140 mana, 75 sec cooldown.


Blade Dance

Yurnero's cunning blade gives him a chance to deal double damage on each attack.

Level 1 - 10% chance.
Level 2 - 18% chance.
Level 3 - 26% chance.
Level 4 - 36% chance.

Passive


Omnislash

Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing.

Level 1 - Attacks 3 times.
Level 2 - Attacks 5 times.
Level 3 - Attacks 8 times.

Cooldown: 130/120/110 seconds.

Level 1: 200 mana, 130 sec cooldown.
Level 2: 275 mana, 120 sec cooldown.
Level 3: 350 mana, 110 sec cooldown.


Monday, June 23, 2008

DotA Heroes

Shendelzare Silkwood
Once a mighty warden and sister of Mortred, the maniacal laughter of her sibling and the chakram of hers covered in her own just drawn blood is a sight that even today still haunts Shendelzare. Hearing the laments of her loyal daughter, Elune decided to not forsake her, and she graced her with a new body along with the ability to harness powers from the nether-world and a fighting spirit only owned by those who have met death itself. Shendelzare now leads the Sentinel's army, fearless of what could come at her, an avatar of the dreadful emotions within the soul of her former self.

Hero Abilities

Magic Missile

A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds.

Level 1 - Deals 100 damage.
Level 2 - Deals 175 damage.
Level 3 - Deals 250 damage.
Level 4 - Deals 325 damage.

Cooldown: 10

Level 1: 95 mana, 10 sec cooldown.
Level 2: 110 mana, 10 sec cooldown.
Level 3: 125 mana, 10 sec cooldown.
Level 4: 140 mana, 10 sec cooldown.


Terror

Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.

Level 1 - Reduces base armor by 2 and damage by 5%.
Level 2 - Reduces base armor by 3 and damage by 10%.
Level 3 - Reduces base armor by 4 and damage by 15%.
Level 4 - Reduces base armor by 5 and damage by 20%.

Cooldown: 15 seconds.

Level 1: 40 mana, 15 sec cooldown.
Level 2: 40 mana, 15 sec cooldown.
Level 3: 40 mana, 15 sec cooldown.
Level 4: 40 mana, 15 sec cooldown.


Command Aura

Increases nearby units damage.

Level 1 - 12% damage.
Level 2 - 20% damage.
Level 3 - 28% damage.
Level 4 - 36% damage.

Passive


Nether Swap

Instantaneously swaps positions with a target unit.

Level 1 - 600 range.
Level 2 - 900 range.
Level 3 - 1200 range.

Cooldown: 45

Level 1: 100 mana, 45 sec cooldown.
Level 2: 150 mana, 45 sec cooldown.
Level 3: 200 mana, 45 sec cooldown.


VIDEO>>>


Zeus
Once a deity of unfathomable might, Zeus reluctantly sacrificed his much relished immortality in exchange for the chance to crush the sinister armies of the unholy undead. As his soul crossed into the mortal plane, his omnipotent powers withered greatly, yet not nearly enough to quell this destructive Thunder God's resolve for justice. With sheer precision, he cleanses through the enemy ranks with an impressive mastery of electrical discharge, smiting the fool hardy with formidable bolts of lightning from the heavens above. Ever vigilant in his relentless assault, the Scourge cowers in fear of incurring the fearsome wrath of the Lord of Olympia.

Hero Abilities

Arc Lightning

Hurls a bolt of arcing energy that laces through many nearby enemy units.

Level 1 - Arcs 5 times, deals 85 damage.
Level 2 - Arcs 7 times, deals 100 damage.
Level 3 - Arcs 9 times, deals 115 damage.
Level 4 - Arcs 15 times, deals 130 damage.

Cooldown: 2 seconds.

Level 1: 65 mana, 2 sec cooldown.
Level 2: 72 mana, 2 sec cooldown.
Level 3: 79 mana, 2 sec cooldown.
Level 4: 86 mana, 2 sec cooldown.


Lightning Bolt

Summons a bolt of lightning from the heavens to strike a target enemy.

Level 1 - Deals 100 damage.
Level 2 - Deals 175 damage.
Level 3 - Deals 275 damage.
Level 4 - Deals 350 damage.

Cooldown: 7 seconds.

Level 1: 75 mana, 7 sec cooldown.
Level 2: 95 mana, 7 sec cooldown.
Level 3: 115 mana, 7 sec cooldown.
Level 4: 135 mana, 7 sec cooldown.


Static Field

Whenever Zeus casts a spell, he shocks all nearby enemy heroes for a percentage of their current hit points as damage.
Affects an area of effect of 800.

Level 1 - Shocks for 5% of current hit points.
Level 2 - Shocks for 7% of current hit points.
Level 3 - Shocks for 9% of current hit points.
Level 4 - Shocks for 11% of current hit points.

Passive


Thundergod's Wrath

Strikes down all enemy heroes with a bolt of lightning.

Level 1 - Deals 210 damage.
Level 2 - Deals 335 damage.
Level 3 - Deals 460 damage.

Cooldown: 120 seconds.

Level 1: 225 mana, 120 sec cooldown.
Level 2: 325 mana, 120 sec cooldown.
Level 3: 450 mana, 120 sec cooldown.



Aiushtha
Although all Dryads are Cenarius' daughters, Aiushtha is said to be his first and favorite. Because of her direct relation to him, she has borrowed much of his powers. This is demonstrated by her control over the shy Wisps which she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her target is away. Her agility is unmatched, and any opponent attempting to kill her will find she skips ahead of them with surprising ease.

Hero Abilities

Impetus

Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is. Damage type is pure.

Level 1 - Deals 4% of the distance in damage.
Level 2 - Deals 8% of the distance in damage.
Level 3 - Deals 12% of the distance in damage.
Level 4 - Deals 16% of the distance in damage.

Cooldown: 6/5/4/0 seconds.

Level 1: 40 mana, 6 sec cooldown.
Level 2: 45 mana, 5 sec cooldown.
Level 3: 50 mana, 4 sec cooldown.
Level 4: 55 mana, 0 sec cooldown.


Enchant

Brings target unit under control of Aiushtha. If the unit cannot be converted, it will be slowed instead.

Level 1 - 10% slow if unit cannot be converted.
Level 2 - 20% slow if unit cannot be converted.
Level 3 - 30% slow if unit cannot be converted.
Level 4 - 40% slow if unit cannot be converted.

Cooldown: 30/25/20/15 seconds.

Level 1: 65 mana, 30 sec cooldown.
Level 2: 65 mana, 25 sec cooldown.
Level 3: 65 mana, 20 sec cooldown.
Level 4: 65 mana, 15 sec cooldown.


Nature's Attendants

Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec.

Level 1 - 3 Wisps.
Level 2 - 5 Wisps.
Level 3 - 7 Wisps.
Level 4 - 9 Wisps.

Cooldown: 45 seconds.

Level 1: 125 mana, 45 sec cooldown.
Level 2: 140 mana, 45 sec cooldown.
Level 3: 155 mana, 45 sec cooldown.
Level 4: 170 mana, 45 sec cooldown.


Untouchable

Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.

Level 1 - 50% reduction.
Level 2 - 70% reduction.
Level 3 - 90% reduction.

Passive



The Morphling, nature's magnum opus, the pinnacle of evolution, can force his liquid body to flow over opponents in a massive wave, forcibly moving himself as well as injuring his enemies. At a whim he may change the composition of his body, trading strength for agility and vice versa. Capable of manipulating his energy into either disable or damage based on his strongest attribute, the Morphling's most disturbing ability creates a literal clone of a chosen target, forcing them to face their own reflection as he crushes them in their confusion.

Hero Abilities

Waveform

Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.

Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.

Cooldown: 11 seconds.

Level 1: 140 mana, 11 sec cooldown.
Level 2: 155 mana, 11 sec cooldown.
Level 3: 160 mana, 11 sec cooldown.
Level 4: 165 mana, 11 sec cooldown.


Adaptive Strike

Blasts a target with magical energy, dealing damage or disabling the target based on the Morphling's dominant attribute between Agility and Strength.

Level 1 - 30 + 1.4x Agility in damage or stuns the target 1.4 seconds and knocks back slightly.
Level 2 - 60 + 1.8x Agility in damage or stuns the target 1.8 seconds and knocks back slightly.
Level 3 - 90 + 2.2x Agility in damage or stuns the target 2.2 seconds and knocks back slightly.
Level 4 - 120 + 2.6x Agility in damage or stuns the target 2.6 seconds and knocks back slightly.

Cooldown: 20 seconds.

Level 1: 100 mana, 20 sec cooldown.
Level 2: 100 mana, 20 sec cooldown.
Level 3: 100 mana, 20 sec cooldown.
Level 4: 100 mana, 20 sec cooldown.


Morph

The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversable.

Level 1 - 2 points per second.
Level 2 - 4 points per second.
Level 3 - 6 points per second.
Level 4 - 8 points per second.

Passive


Replicate

The Morphling has the unique ability to replicate any target friendly or enemy hero. Although it only deals 50% damage, the hero can morph into his replication, instantly taking its position.

Level 1 - Lasts 30 seconds.
Level 2 - Lasts 45 seconds.
Level 3 - Lasts 60 seconds.

Cooldown: 80 seconds.

Level 1: 25 mana, 80 sec cooldown.
Level 2: 25 mana, 80 sec cooldown.
Level 3: 25 mana, 80 sec cooldown.


Video>>>>